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Christiana Gager Designs

Unity
Client:
Class Work - Digital Worlds
Year:
2024
Projects made in the Unity Game Engine.
Play Light Lands! : https://gsd2-midtest-gager-christiana.netlify.app/
Play Paws-at-Play! : https://gsd2-final-pawsatplay.netlify.app/

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Back to the Sky
Back to the Sky was a game I developed start to finish as classwork at UF Digital Worlds. It follows a sky fairy as they make their way back to their home in the clouds. It was made in the Unity Engine. **As this class was focused on game development, some assets were downloaded and not created by me**

Paws At Play - Demo Reel
I was on the development team for Paws at Play, a game made for a class at UF Digital Worlds. In the game, you play mini games to feed and keep your furry friend happy! There are also AR features integrated so that you can see your pal in real life!
Credits:
Dev. Team: Amanda Wollohan, Gianna Giliberto, Christiana Gager
Art Team: Samantha Gallagher, Enrique Gomez
Credits:
Dev. Team: Amanda Wollohan, Gianna Giliberto, Christiana Gager
Art Team: Samantha Gallagher, Enrique Gomez

Light Lands
Light Lands was a short demo game I coded as part of a class at UF Digital World. The objective is to collect as many power ups to fuel the player's ammo and to take down the light guards of Light Land. It was made in Unity. **As this class was focused on coding, some assets were downloaded and not created by me**

Light Lands
Light Lands was a short demo game I coded as part of a class at UF Digital World. The objective is to collect as many power ups to fuel the player's ammo and to take down the light guards of Light Land. It was made in Unity. **As this class was focused on coding, some assets were downloaded and not created by me**
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